Arguably the most important feature was the ability for level designers to now build rooms vertically on top of one another. While similar to other contemporary game engines of the time, the Jedi Engine had a number of new and impressive features. The result was the Jedi Engine, created by Ray Gresko. Instead of using an existing game engine like the Doom Engine (Id tech 1) or the Build Engine, LucasArts decided to create their own engine. LucasArts took a look at the popularity of FPS games, the number of fan Star Wars WADS, and the new possibilities CD-ROMs offered and decided to jump into the market with their own FPS game. It did not take long after Doom's release that fans began to release custom Doom levels, or WADS, that were Star Wars themed. It seemed that high on many people's list of desired FPS games was one set in the Star Wars universe. Basically, in the early 90s, everyone was wanting to get in on the FPS craze that was started by Doom in 1993. To read a quick synopsis of FPS game history, check out my post on Blood. Dark Forces was released in 1995 into a market that was overflowing with new FPS games.
0 Comments
Leave a Reply. |